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Ghost Babel Tech Demo » Devlog
As of now there are a few things missing for me to consider the demo done:
Guard animation when detects a player.✅Camera movement to guard when player is detected.✅Disable movement for player when detected✅Pause menu✅Look farther mechanic: Make the player be able to see farther so it is not so unfair when seen by a sneaky guard(1)Main Menu music✅- Performance improvement
- Jank removal
- Guard animation when waking up and goin back to sleep
- Improvements on level design with more fair guard placement
- Player animation when level completed
Level start cutscene like original game with tip✅Fix some guards not doing the aiming animation when detecting a player✅
(1) Decided on trying to improve level design to remove guards with path that feel unfair, from now on, the philosophy will be that you have to see the guard before it has a chance to see you.
I'll keep adding to this list if I feel like I missed something and strike the features as they are implemented.
Get Ghost Babel Tech Demo
Ghost Babel Tech Demo
A Godot recreation of the vr missions from the gb game
Status | Prototype |
Author | pygmaportfolio |
Genre | Action |
Tags | Action-Adventure, Game Boy, Godot, Pixel Art, Retro, Singleplayer, Stealth, Tactical, Top-Down |
More posts
- Windows deploy7 days ago
- 1.0.0Jan 22, 2025
- 0.9.5Jan 17, 2025
- 0.9Jan 07, 2025
- 0.8.8Jan 06, 2025
- 0.8.2Jan 03, 2025
- First UploadJan 02, 2025
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